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Explain the principles of the following input devices in detail: (i) mouse (ii) tablets (iii) light pen
(class: BE/BTech - Common Subjects )    Computer Graphics

If a TV screen has 525 scan lines and an aspect ratio of 3:4 and if each pixel contains 8 bits worth of intensity information, how many bits per second are required to show 30 frames each second?
(class: BE/BTech - Common Subjects )    Computer Graphics

Obtain the instance transformation matrix required for deriving fig. B from fig. A. Fig A is described by three verities A(2,1), B(4,1), C(3,2) and fig. B is described by vertices A(-4,-2), B(-2,-2), C(-3,-1).
(class: BE/BTech - Common Subjects )    Computer Graphics

Illustrate various techniques of mapping 3D objects on a 2D graphics screen with the help of suitable figure. Also drive the suitable transformation matrices for the same.
(class: BE/BTech - Common Subjects )    Computer Graphics

What are "viewing transformations"? Differentiate between window and viewport transformations.
(class: BE/BTech - Common Subjects )    Computer Graphics

Explain the working of Z-buffer algorithm.
(class: BE/BTech - Common Subjects )    Computer Graphics

What is image sampling?
(class: BE/BTech - Common Subjects )    Computer Graphics

Explain the working of Sutherland Hodgman algorithm for polygon clipping with the help of a suitable example.
(class: BE/BTech - Common Subjects )    Computer Graphics

Generate a line y=2x + 10 using Bressenham's line generation algorithm.
(class: BE/BTech - Common Subjects )    Computer Graphics

Explain in brief physical device coordinate system and normalized device coordinate system.
(class: BE/BTech - Common Subjects )    Computer Graphics

Find the general form of the matrix for reflection about a line 'L' with slope 'm' and y intercept (0,6).
(class: BE/BTech - Common Subjects )    Computer Graphics

Describe the working principle of raster refresh display tube. how are different grey levels incorporated in it.
(class: BE/BTech - Common Subjects )    Computer Graphics

Give and explain the pseudo code for the basic ray tracing algorithm.
(class: BE/BTech - Common Subjects )    Computer Graphics

Explain the basic characteristics of light in terms of luminance, hue and saturation. Also develop Phong's model for reflection of light from object surfaces to the user's eye.
(class: BE/BTech - Common Subjects )    Computer Graphics

Define fractals? how are they classified? Give the methodology for subdividing the objects with Euclidian dimensions.
(class: BE/BTech - Common Subjects )    Computer Graphics

Compare and contrast the TIFF file formats, with the RIFF formats.
(class: BE/BTech - Common Subjects )    Computer Graphics

Write short notes on: Animation techniques
(class: BE/BTech - Common Subjects )    Computer Graphics

Write short notes on: Color models
(class: BE/BTech - Common Subjects )    Computer Graphics

Write short notes on: Volume rendering
(class: BE/BTech - Common Subjects )    Computer Graphics

Write short notes on: Filtering techniques
(class: BE/BTech - Common Subjects )    Computer Graphics

Write short notes on: Multi-particle systems
(class: BE/BTech - Common Subjects )    Computer Graphics

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