STUDY - Computer Graphics
Introduction to Computer Graphics, Display Technologies, Random and Raster Scan, frame buffer, bit plane,
Input Devices, Graphics Standards, Graphics Hardware.
Line and Circle Drawing Algorithms, Scan Conversion, filling algorithms, clipping, Two and Three
Dimensional transformations, Homogeneous Coordinates, Rigid Body and Affine transformations, Parallel and
perspective projections, vanishing points, viewing transformation, Hidden line removal method, Curve and
STUDY - Surface:
Cubic Spline, Bezier curve, B-Spline Curves, Parametric Surface, Surface of revolution, Sweep
surface, Fractal Curves and surfaces.